Sunday, December 9, 2018

How to develop correct understanding by asking questions


Designing an eLearning course is an art. This can be developed using a simple practice. It is with the practice that we gain knowledge and competence. Instructional designers should develop empathy for its audience and ask more questions to SMEs or themselves, based on the learning outcome they’re trying to achieve. To develop right assessment questions, Instructional designers need to start asking the questions that matter.

Consider these four types of questions — Clarifying, Adjoining, Funneling, and Elevating — each aimed at achieving a different goal:


Source: https://hbr.org/resources/images


Clarifying questions: helps instructional designers better understand what has been provided as source content (raw material for course development).
During content analysis and interview with SME, clarifying questions can help uncover the real intent behind the content. Also, follow-up questions like “Can you explain?” and “Can you give us an example?” help ID to get complete knowledge of the content.

Adjoining questions are used to discover related aspects of the challenges. Questions such as, “How the learner apply this concept in a different context?” or “Where else this concept can be useful?” are examples of Adjoining questions. For example, asking “How would these insights apply in Brazil?” Our emphasis on the immediate job often constrains our questioning more of these exploratory questions but taking time to ask these questions can gain a wider understanding of the subject.

Funneling questions are used to get in-depth. We ask these to comprehend how an answer was derived, to assumptions, and to understand the root causes of problems.
Funneling questions start with closed questions, as you progress through the tunnel, start using more open questions.
Examples include: “How did you do the analysis?” and “Why did you not include this step?”

Elevating questions raise larger issues and show the bigger picture. They help you zoom out. Being too engrossed in an immediate task makes it harder to see the overall context behind it. So you can ask, “Taking a step back, what are the larger issues?” or “Are we even addressing the right question?”


Asking questions is probably one of the most important and powerful means to improve the quality of the course and intended learning outcome. Instructional designers need to ask the question because questions create the challenges that make us learn and understand the content better. It gives us the ability to build knowledge components correctly and logically.

A learner is by nature a questioner - doubt, curiosity and myth about the subject are natural. If the course is developed considering these aspects, the chances of having a course that increases knowledge, skills and understanding is guaranteed. Also, assessment should have relevant questions because it enables the learner to think and apply the gained knowledge effectively. 


Thursday, January 8, 2009

10 Useful Techniques To Improve Your User Interface Designs

From Smashing Magazine: Web design consists, for the most part, of interface design. There are many techniques involved in crafting beautiful and functional interfaces. Here’s my collection of 10 that I think you’ll find useful in your work. They’re not related to any particular theme, but are rather a collection of techniques I use in my own projects. Without further ado, let’s get started.
1. Padded block links
2. Typesetting buttons
3. Using contrast to manage focus
4. Using color to manage attention
5. White space indicates relationships
6. Letter spacing
7. Auto-focus on input
8. Custom input focus
9. Hover controls
10. Verbs in labels

Don’t use a technique just because it exists: use it if it makes sense in your context.Dmitry Fadeyev

Wednesday, January 7, 2009

The 5 habits of highly effective project teams

Suzy Thompson (Senior Interaction Design Consultant at Cooper) has written an article on 5 habits of successful project teams:
1. Establish structure and discipline
2. Act with urgency
3. Cultivate a sense of ownership
4. Lead
5. Be the change you want to see in the project


Projects succeed when project managers and team members alike operate with discipline, urgency, ownership, and leadership.

Thursday, May 8, 2008

The Secret of Apple Design

In this exciting article about Apple’s design approach, Don Norman, who used to be VP of advance technology at Apple from 1993 to 1998, says:
”The hardest part of design, especially consumer electronics,” says Norman, “is keeping features out.” Simplicity, he says, is in itself a product differentiator, and pursuing it can lead to innovation.

Nice article on interaction design.

Tuesday, April 29, 2008

Definition of Design

Frank Spillers has defined the design for usability. He breaks the definitions down to those for the Mind, those for the Heart and those for the Body which convey the true essense of design. I've summarized a short blurb for each definition below.
1. Design for the Mind
User Interface Design - focuses on user interactions and screen behaviors
Information Architecture - used to review, concept and test initial functionality
Interaction Design - focuses on how the user interacts with a page, application or product
2. Design for the Heart
Graphic Design - the "eye-candy or look and feel"
Interactive Design - great at graphic design and has a sensitivity and sensibility for usability
Emotion Design - concerned with the specific social, environmental, personal and intimate qualities of user experience
3. Design for the Body
Industrial Design - design for physical products
4. Holistic Methodologies
User Centered Design - involves three key activities: User research; UI prototyping and Usability Testing
User Experience Design - adds a more holistic element to the technique of designing the user experience
Experience Design - approach or methodology that penetrates all design decisions but with an experiential or environmental agenda

Right-Justified Navigation Menus Impede Scannability

Jakob Nielsen's Alertbox
Users scan lists by moving their eyes rapidly down the left edge. Menu items that are right-aligned make scanning more difficult.
This article is not about left-hand menu or right-hand menu, it talks only about alignments.

Thursday, January 31, 2008

Open Source - Social Software Applications

This list will give you links to 40 open source resources to get you started building your own social bookmarking, networking, filesharing or search application. Max has listed some best open source resources.