Designing an eLearning course is an art. This can be developed using a simple practice. It is with the practice that we gain knowledge and competence. Instructional designers should develop empathy for its audience and ask more questions to SMEs or themselves, based on the learning outcome they’re trying to achieve. To develop right assessment questions, Instructional designers need to start asking the questions that matter.
elearningmail
Sunday, December 9, 2018
How to develop correct understanding by asking questions
Designing an eLearning course is an art. This can be developed using a simple practice. It is with the practice that we gain knowledge and competence. Instructional designers should develop empathy for its audience and ask more questions to SMEs or themselves, based on the learning outcome they’re trying to achieve. To develop right assessment questions, Instructional designers need to start asking the questions that matter.
Thursday, January 8, 2009
10 Useful Techniques To Improve Your User Interface Designs
1. Padded block links
2. Typesetting buttons
3. Using contrast to manage focus
4. Using color to manage attention
5. White space indicates relationships
6. Letter spacing
7. Auto-focus on input
8. Custom input focus
9. Hover controls
10. Verbs in labels
Don’t use a technique just because it exists: use it if it makes sense in your context.Dmitry Fadeyev
Wednesday, January 7, 2009
The 5 habits of highly effective project teams
1. Establish structure and discipline
2. Act with urgency
3. Cultivate a sense of ownership
4. Lead
5. Be the change you want to see in the project
Projects succeed when project managers and team members alike operate with discipline, urgency, ownership, and leadership.
Thursday, May 8, 2008
The Secret of Apple Design
In this exciting article about Apple’s design approach, Don Norman, who used to be VP of advance technology at Apple from 1993 to 1998, says:
”The hardest part of design, especially consumer electronics,” says Norman, “is keeping features out.” Simplicity, he says, is in itself a product differentiator, and pursuing it can lead to innovation.
Nice article on interaction design.
Tuesday, April 29, 2008
Definition of Design
Frank Spillers has defined the design for usability. He breaks the definitions down to those for the Mind, those for the Heart and those for the Body which convey the true essense of design. I've summarized a short blurb for each definition below.
1. Design for the Mind
User Interface Design - focuses on user interactions and screen behaviors
Information Architecture - used to review, concept and test initial functionality
Interaction Design - focuses on how the user interacts with a page, application or product
2. Design for the Heart
Graphic Design - the "eye-candy or look and feel"
Interactive Design - great at graphic design and has a sensitivity and sensibility for usability
Emotion Design - concerned with the specific social, environmental, personal and intimate qualities of user experience
3. Design for the Body
Industrial Design - design for physical products
4. Holistic Methodologies
User Centered Design - involves three key activities: User research; UI prototyping and Usability Testing
User Experience Design - adds a more holistic element to the technique of designing the user experience
Experience Design - approach or methodology that penetrates all design decisions but with an experiential or environmental agenda
Right-Justified Navigation Menus Impede Scannability
Users scan lists by moving their eyes rapidly down the left edge. Menu items that are right-aligned make scanning more difficult.
This article is not about left-hand menu or right-hand menu, it talks only about alignments.